Michael Blunck
2005-07-27 12:12:30 UTC
Hi all,
I´ve put together a first set which introduces new cargoes and new
industries, based on Csabas patch version alpha55 vcs3 which you may
find here:
http://users.tt-forums.net/csaboka/ttdpatch
This set is only a very first step towards a full implementation of a
new general cargo and industries scheme which I´m working on, ATM.
Cargoes implemented in NewCargo v0.0:
- fish
is produced at "fishing grounds" (at sea) and may be transported by
ships, trucks, box cars and reefers. To sent a ship to the fishing
grounds, you´ll have to built a special buoy there (w. ctrl-click)
allowing loading of ships. Fish is sent to "food processing industries"
(which are made available in temperate climate with this set) and the
resulting food will be accepted in turn by selected town buildings.
- beer
is produced from grain in "breweries" and may be transported by trucks
and box cars to towns where it´s accepted also by selected buildings,
e.g. stadiums. :)
- food
is produced by "food processing industries" from grain, livestock or
fish and is sent to towns by trucks, box cars or reefers.
Industries implemented in NewCargo v0.0:
- fishing grounds
produces fish, will be found at the high sea.
- brewery
produces beer from grain, will be placed near medium and large towns.
- food processing
produces food from grain, livestock or fish.
- factory
changed to process "goods" from steel and wood for now.
Because the NewCargo Set modifies both the NewShips and the DB Set XL
files to get a number of their vehicles transport the new cargoes, it
must be loaded *after* these files, i.e. placed *behind* them in
"newgrf.cfg".
There´s a more detailed donotreadme included in the .zip file, just in
case ...
Have fun!
regards
Michael
I´ve put together a first set which introduces new cargoes and new
industries, based on Csabas patch version alpha55 vcs3 which you may
find here:
http://users.tt-forums.net/csaboka/ttdpatch
This set is only a very first step towards a full implementation of a
new general cargo and industries scheme which I´m working on, ATM.
Cargoes implemented in NewCargo v0.0:
- fish
is produced at "fishing grounds" (at sea) and may be transported by
ships, trucks, box cars and reefers. To sent a ship to the fishing
grounds, you´ll have to built a special buoy there (w. ctrl-click)
allowing loading of ships. Fish is sent to "food processing industries"
(which are made available in temperate climate with this set) and the
resulting food will be accepted in turn by selected town buildings.
- beer
is produced from grain in "breweries" and may be transported by trucks
and box cars to towns where it´s accepted also by selected buildings,
e.g. stadiums. :)
- food
is produced by "food processing industries" from grain, livestock or
fish and is sent to towns by trucks, box cars or reefers.
Industries implemented in NewCargo v0.0:
- fishing grounds
produces fish, will be found at the high sea.
- brewery
produces beer from grain, will be placed near medium and large towns.
- food processing
produces food from grain, livestock or fish.
- factory
changed to process "goods" from steel and wood for now.
Because the NewCargo Set modifies both the NewShips and the DB Set XL
files to get a number of their vehicles transport the new cargoes, it
must be loaded *after* these files, i.e. placed *behind* them in
"newgrf.cfg".
There´s a more detailed donotreadme included in the .zip file, just in
case ...
Have fun!
regards
Michael