Josef Drexler
2004-08-26 06:02:18 UTC
Here's another alpha, get it at http://www.ttdpatch.net/src/
Not a lot of bugfixes this time, in fact most of the things reported
since alpha 33 will still be broken here (there were only minor issues
though).
The main reason for this release is that Csaba Varga has added a whole
new graphics feature, allowing people to make new town houses and
buildings, with the full capabilities afforded by the action 1/2/3
system. To use it, enable "newhouses on" and get a new house .grf file.
In addition, Marijn has written a new switch, "enhanceddifficultysettings
on", which at the moments allows you to set the number of industries to
"none" in the difficulty settings, to start a new random game with no
industries at all if you like the challenge.
Finally I've been working a bit more on dxmci.dll, the music replacement
DLL for Windows, after some input from "gulikoza". Now it will use the
Midi Mapper by default, so the music should sound the same as it did
without the DLL and not use the MS software synthesizer. Another change
is that now any error messages will be shown in-game, because the
previous version's use of Windows message boxes does not work in
fullscreen. This new version is still somewhat experimental, so at the
moment you can only get it here: http://www.tt-
forums.net/viewtopic.php?p=189923#189923
Have fun with the new features!
Josef.
All changes in 2.0.1 alpha 34:
- station prop. 09 (sprite layout) now allows both using newgrf
sprites for the ground sprite as well as TTD's sprites for the
station sprites; both are selected by setting bit 31 in the sprite
number
- new action 7/9 variable 91 holds current track type; only valid
while rail tool menu is open (e.g. when building stations)
- improved dxmci error handling (now shown ingame with latest
dxmci.dll version)
- by Csaba:
* mouse wheel now respected the lines-per-wheel-motion setting
in Windows
* new switch, "newhouses on" (-Xh) enables graphics for new
town houses and buildings
- by Marijn: new switch "enhanceddifficultysettings on" or -YD
allows choosing "none" for the number of industries in the
difficulty settings
- new switch "newbridges on" (-Yd) for setting bridge properties
- bridge prop. 08 had to be changed to 0D to make room for the basic
bridge properties year (08), min.length (09), max.length (0A),
cost factor (0B) and max.speed (0C)
- new bridge prop 0E sets flags for the bridge
- fixed station var. 42 (terrain type)
Not a lot of bugfixes this time, in fact most of the things reported
since alpha 33 will still be broken here (there were only minor issues
though).
The main reason for this release is that Csaba Varga has added a whole
new graphics feature, allowing people to make new town houses and
buildings, with the full capabilities afforded by the action 1/2/3
system. To use it, enable "newhouses on" and get a new house .grf file.
In addition, Marijn has written a new switch, "enhanceddifficultysettings
on", which at the moments allows you to set the number of industries to
"none" in the difficulty settings, to start a new random game with no
industries at all if you like the challenge.
Finally I've been working a bit more on dxmci.dll, the music replacement
DLL for Windows, after some input from "gulikoza". Now it will use the
Midi Mapper by default, so the music should sound the same as it did
without the DLL and not use the MS software synthesizer. Another change
is that now any error messages will be shown in-game, because the
previous version's use of Windows message boxes does not work in
fullscreen. This new version is still somewhat experimental, so at the
moment you can only get it here: http://www.tt-
forums.net/viewtopic.php?p=189923#189923
Have fun with the new features!
Josef.
All changes in 2.0.1 alpha 34:
- station prop. 09 (sprite layout) now allows both using newgrf
sprites for the ground sprite as well as TTD's sprites for the
station sprites; both are selected by setting bit 31 in the sprite
number
- new action 7/9 variable 91 holds current track type; only valid
while rail tool menu is open (e.g. when building stations)
- improved dxmci error handling (now shown ingame with latest
dxmci.dll version)
- by Csaba:
* mouse wheel now respected the lines-per-wheel-motion setting
in Windows
* new switch, "newhouses on" (-Xh) enables graphics for new
town houses and buildings
- by Marijn: new switch "enhanceddifficultysettings on" or -YD
allows choosing "none" for the number of industries in the
difficulty settings
- new switch "newbridges on" (-Yd) for setting bridge properties
- bridge prop. 08 had to be changed to 0D to make room for the basic
bridge properties year (08), min.length (09), max.length (0A),
cost factor (0B) and max.speed (0C)
- new bridge prop 0E sets flags for the bridge
- fixed station var. 42 (terrain type)
--
Josef Drexler | http://publish.uwo.ca/~jdrexler/
---------------------------------+---------------------------------------
Please help Conserve Gravity | Email address is *valid*.
Give up downhill skiing. | Don't remove the "nospam" part.
Josef Drexler | http://publish.uwo.ca/~jdrexler/
---------------------------------+---------------------------------------
Please help Conserve Gravity | Email address is *valid*.
Give up downhill skiing. | Don't remove the "nospam" part.