Josef Drexler
2004-12-18 22:47:04 UTC
Hi all, another quick update at http://www.ttdpatch.net/src/
This one will be the last one this year, I'm going on vacation tomorrow.
So I hope it works rather well :)
It has mostly bugfixes, especially to custombridgeheads and
pathbasedsignalling. Also, wagonspeedlimits now takes a parameter that
sets how much faster empty wagons are allowed to go (20 km/h by default).
The full list of changes is below.
There have also been a number of graphics sets that were updated on the
TTDPatch New Graphics page, namely the TropicSet (now fully compatible
with the latest alpha versions too), the European road set, and the DB
Set XL (now version 0.8, an announcement with further details will follow
shortly), as well as an entirely new set of town buildings by Zimmlock.
Check them out!
Since this will likely be the last thing for me to post before the new
year, I wish everyone a Merry Christmas and a Happy New Year. Enjoy your
early christmas present :D
Josef.
All changes in 2.0.1 alpha 42:
- by Mek: fixed problems with incorrect z offset of vehicles on
custom bridge heads
- by Mek: fixed manualconvert not working with tunnels and bridges
- fixed action 5 with different sprite count not resetting internal
count
- wagonspeedlimits switch now takes a parameter that sets how much
faster empty wagons are allowed to go (20 km/h by default)
- fixed bug with trains not entering depot properly
- by Csaba: fixed bug that could cause the game to hang if some
house graphics were not available
- disabled freighttrains setting for the AI
- fixed a bug with tunnels becoming unusable in PBS setups
- fixed a bug with signals on one track piece on a tile but not the
other causing unsafe pathfinding
- prevent trains from reversing in a PBS block if they can't reserve
a path
- fixed bug with X crossings on bridge heads not setting signals
correctly
- fixed bug with Cht: StopAll accidentally stopping aircraft in
flight too
- fixed bug with trains sometimes not waiting for free station
platforms
- fixed bug with depots occasionally not working in PBS blocks
- fixed bug with refit cycle on new vehicles not being reset
- fixed crash when LA forbids building a dock
- fixed crash when loading some savegames
- fixed problem with rotor override not getting reset correctly
This one will be the last one this year, I'm going on vacation tomorrow.
So I hope it works rather well :)
It has mostly bugfixes, especially to custombridgeheads and
pathbasedsignalling. Also, wagonspeedlimits now takes a parameter that
sets how much faster empty wagons are allowed to go (20 km/h by default).
The full list of changes is below.
There have also been a number of graphics sets that were updated on the
TTDPatch New Graphics page, namely the TropicSet (now fully compatible
with the latest alpha versions too), the European road set, and the DB
Set XL (now version 0.8, an announcement with further details will follow
shortly), as well as an entirely new set of town buildings by Zimmlock.
Check them out!
Since this will likely be the last thing for me to post before the new
year, I wish everyone a Merry Christmas and a Happy New Year. Enjoy your
early christmas present :D
Josef.
All changes in 2.0.1 alpha 42:
- by Mek: fixed problems with incorrect z offset of vehicles on
custom bridge heads
- by Mek: fixed manualconvert not working with tunnels and bridges
- fixed action 5 with different sprite count not resetting internal
count
- wagonspeedlimits switch now takes a parameter that sets how much
faster empty wagons are allowed to go (20 km/h by default)
- fixed bug with trains not entering depot properly
- by Csaba: fixed bug that could cause the game to hang if some
house graphics were not available
- disabled freighttrains setting for the AI
- fixed a bug with tunnels becoming unusable in PBS setups
- fixed a bug with signals on one track piece on a tile but not the
other causing unsafe pathfinding
- prevent trains from reversing in a PBS block if they can't reserve
a path
- fixed bug with X crossings on bridge heads not setting signals
correctly
- fixed bug with Cht: StopAll accidentally stopping aircraft in
flight too
- fixed bug with trains sometimes not waiting for free station
platforms
- fixed bug with depots occasionally not working in PBS blocks
- fixed bug with refit cycle on new vehicles not being reset
- fixed crash when LA forbids building a dock
- fixed crash when loading some savegames
- fixed problem with rotor override not getting reset correctly
--
Josef Drexler | http://jdrexler.com/home/
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Josef Drexler | http://jdrexler.com/home/
---------------------------------+---------------------------------------
-
Please help Conserve Gravity | Email address is *valid*.
Walk with a light step. | Don't remove the "nospam" part.