Josef Drexler
2005-10-31 03:39:04 UTC
Hi all,
the latest alpha version is as usual at http://www.ttdpatch.net/src/
Aside from the usual assortment of bug fixes and other minor improvements
(see below for the full list), Steven Hoefel has written a new switch.
With "followvehicle on", you can right-click on the "eye" icon of any
vehicle window to have the main view follow that vehicle just like the
vehicle view does. You can even close the vehicle window. To cancel the
"follow" mode, right-click the main view, press "c", or click on the "eye"
icon of any vehicle window.
Enjoy!
Josef.
All changes in 2.0.1 alpha 66:
- added PPC compilation platform (using gcc-mingw cross compiler)
- fixed endianness issues of makelang.c
- moved all Makefile user configurations to Makefile.local
- make action 2 var 7F accessible even when regular 40/60/80+x variables
aren't
- fixed bug in helicopter rotor override handling causing random crashes
- fixed train crashes if road crossing was immediately followed by a PBS
signal
- added cargo translation table feature for vehicle grfs
- added vehicle sound events 7,8,9; fixed event 4 to not happen while
waiting at signal
- fixed veh var.43 being broken after loading savegames
- morecurrencies is now a proper bit switch
- fixed bug with refit cargo classes for non-rail vehicles not working
- fixed incorrect refit list display for wagons with no capacity
- fixed action 7/9 tests 9 and A
- fixed incorrect error message display if action B severity had bit 7 set
- added action 7 test B to check whether cargo is defined
- added cache for vehicle color maps, refresh with callback 32
- made vehicle purchase window 2 lines longer
- by Lakie: load time calculation properly considers short wagons
- by Mek: Lomogui now shows PBS signals correctly
- by stevenh: new switch "followvehicle on" allows following the motion of
a vehicle in the main view by right-clicking its "eye" button
the latest alpha version is as usual at http://www.ttdpatch.net/src/
Aside from the usual assortment of bug fixes and other minor improvements
(see below for the full list), Steven Hoefel has written a new switch.
With "followvehicle on", you can right-click on the "eye" icon of any
vehicle window to have the main view follow that vehicle just like the
vehicle view does. You can even close the vehicle window. To cancel the
"follow" mode, right-click the main view, press "c", or click on the "eye"
icon of any vehicle window.
Enjoy!
Josef.
All changes in 2.0.1 alpha 66:
- added PPC compilation platform (using gcc-mingw cross compiler)
- fixed endianness issues of makelang.c
- moved all Makefile user configurations to Makefile.local
- make action 2 var 7F accessible even when regular 40/60/80+x variables
aren't
- fixed bug in helicopter rotor override handling causing random crashes
- fixed train crashes if road crossing was immediately followed by a PBS
signal
- added cargo translation table feature for vehicle grfs
- added vehicle sound events 7,8,9; fixed event 4 to not happen while
waiting at signal
- fixed veh var.43 being broken after loading savegames
- morecurrencies is now a proper bit switch
- fixed bug with refit cargo classes for non-rail vehicles not working
- fixed incorrect refit list display for wagons with no capacity
- fixed action 7/9 tests 9 and A
- fixed incorrect error message display if action B severity had bit 7 set
- added action 7 test B to check whether cargo is defined
- added cache for vehicle color maps, refresh with callback 32
- made vehicle purchase window 2 lines longer
- by Lakie: load time calculation properly considers short wagons
- by Mek: Lomogui now shows PBS signals correctly
- by stevenh: new switch "followvehicle on" allows following the motion of
a vehicle in the main view by right-clicking its "eye" button
--
Josef Drexler | http://jdrexler.com/home/
---------------------------------+---------------------------------------
Please help Conserve Gravity | Email address is *valid*.
Give up downhill skiing. | Don't remove the "nospam" part.
Josef Drexler | http://jdrexler.com/home/
---------------------------------+---------------------------------------
Please help Conserve Gravity | Email address is *valid*.
Give up downhill skiing. | Don't remove the "nospam" part.