Josef Drexler
2004-12-13 07:04:37 UTC
Hi all,
after a few weeks of waiting, here's the latest alpha version available
at http://www.ttdpatch.net/src/
This one has a bunch of *major* new features.
The first new feature is called "path based signalling". It allows
several trains into a signal block as long as their paths don't
interfere, and it greatly enhances all station entrances and exits as
well as most junctions. However, it is somewhat dangerous and takes some
care to use right, so please read the manual page before trying to use it
(or else you may get train crashes): http://wiki.ttdpatch.net/tiki-
index.php?page=PathBasedSignalling
Furthermore, Marijn wrote several new features: "windowsnap <dist>" to
make windows snap to each other, "newcargodistribution on" to improve the
distribution of cargo among two stations serving the same industry,
"aichoosechances on" et.al. to set the probabilities with which the AI
will attempt to build new services, and last but not least,
"custombridgeheads on". This switch allows you to rearrange the track
and road pieces on flat bridge heads.
In addition, after a large amount of work to get it working right, Oskar
was able to change the resolution of TTD's window (in the Windows version
only). Enable this using "resolutionwidth <num>" and "resolutionheight
<num>". The width must be a multiple of 4 (or sometimes 32) or you may
get distortions.
For more information on all of these features, please see the updated
manual pages, as usual at http://wiki.ttdpatch.net/tiki-
index.php?page=Manual
Have fun!
Josef.
All changes in 2.0.1 alpha 41:
- made "unknown bit" a warning, not a fatal error
- new train callback 1D to check whether vehicle may be attached to
current engine
- (devel) made a few more convenience macro for storeaddress et.al.
taking only one or two argument
- allow action 6 between an action 3 and its override action 3's
- new experimental feature: path-based signalling
- new sign cheat "Cht: StopAll" stops all vehicles (except aircraft
in flight) or "Cht: StopAll 0" to start them again
- fixed ttdpatch.cfg comments for switches with no command line
switch in Windows version
- added changes by Marijn:
* fixed bug allowing the construction of multiple HQs
* new switch "newcargodistribution on" for better distribution
of cargo among multiple stations serving an industry
* allow docks on flat land (for canals)
* new switch "windowsnap <dist>" (-Xz) to make windows snap to
each other if moved within the given number of pixels
(default 10)
* draw coast under bridges over water
* new switch "custombridgeheads on" allows rearranging track
and road pieces on flat bridge heads
* new set of switches to choose the probability with which the
AI will attempt to build new routes, enable with
"aichoosechances on", then set the individual probabilities
with "aibuildrailchance", "aibuildrvchance" and
"aibuildairchance", ship routes will be the remainder, with a
value of 65535 meaning 100%.
- (devel) by Marcin: fixed bug in nasm resulting in inefficient code
for forward references (new nasm version in source zip)
- (devel) fixed multipatchcode not working if search offset was
negative and fragment not being overwritten
- fixed incorrect station track types with electrifiedrailways off
- by Oskar: allow changing the resolution TTD runs in (Windows
version only), set it with "resolutionwidth <num>" and
"resolutionheight <num>"; in fullscreen TTD must be able to find
the corresponding DirectX mode for this to work
after a few weeks of waiting, here's the latest alpha version available
at http://www.ttdpatch.net/src/
This one has a bunch of *major* new features.
The first new feature is called "path based signalling". It allows
several trains into a signal block as long as their paths don't
interfere, and it greatly enhances all station entrances and exits as
well as most junctions. However, it is somewhat dangerous and takes some
care to use right, so please read the manual page before trying to use it
(or else you may get train crashes): http://wiki.ttdpatch.net/tiki-
index.php?page=PathBasedSignalling
Furthermore, Marijn wrote several new features: "windowsnap <dist>" to
make windows snap to each other, "newcargodistribution on" to improve the
distribution of cargo among two stations serving the same industry,
"aichoosechances on" et.al. to set the probabilities with which the AI
will attempt to build new services, and last but not least,
"custombridgeheads on". This switch allows you to rearrange the track
and road pieces on flat bridge heads.
In addition, after a large amount of work to get it working right, Oskar
was able to change the resolution of TTD's window (in the Windows version
only). Enable this using "resolutionwidth <num>" and "resolutionheight
<num>". The width must be a multiple of 4 (or sometimes 32) or you may
get distortions.
For more information on all of these features, please see the updated
manual pages, as usual at http://wiki.ttdpatch.net/tiki-
index.php?page=Manual
Have fun!
Josef.
All changes in 2.0.1 alpha 41:
- made "unknown bit" a warning, not a fatal error
- new train callback 1D to check whether vehicle may be attached to
current engine
- (devel) made a few more convenience macro for storeaddress et.al.
taking only one or two argument
- allow action 6 between an action 3 and its override action 3's
- new experimental feature: path-based signalling
- new sign cheat "Cht: StopAll" stops all vehicles (except aircraft
in flight) or "Cht: StopAll 0" to start them again
- fixed ttdpatch.cfg comments for switches with no command line
switch in Windows version
- added changes by Marijn:
* fixed bug allowing the construction of multiple HQs
* new switch "newcargodistribution on" for better distribution
of cargo among multiple stations serving an industry
* allow docks on flat land (for canals)
* new switch "windowsnap <dist>" (-Xz) to make windows snap to
each other if moved within the given number of pixels
(default 10)
* draw coast under bridges over water
* new switch "custombridgeheads on" allows rearranging track
and road pieces on flat bridge heads
* new set of switches to choose the probability with which the
AI will attempt to build new routes, enable with
"aichoosechances on", then set the individual probabilities
with "aibuildrailchance", "aibuildrvchance" and
"aibuildairchance", ship routes will be the remainder, with a
value of 65535 meaning 100%.
- (devel) by Marcin: fixed bug in nasm resulting in inefficient code
for forward references (new nasm version in source zip)
- (devel) fixed multipatchcode not working if search offset was
negative and fragment not being overwritten
- fixed incorrect station track types with electrifiedrailways off
- by Oskar: allow changing the resolution TTD runs in (Windows
version only), set it with "resolutionwidth <num>" and
"resolutionheight <num>"; in fullscreen TTD must be able to find
the corresponding DirectX mode for this to work
--
Josef Drexler | http://publish.uwo.ca/~jdrexler/
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Josef Drexler | http://publish.uwo.ca/~jdrexler/
---------------------------------+---------------------------------------
Please help Conserve Gravity | Email address is *valid*.
Avoid showers. Take a bath. | Don't remove the "nospam" part.