Josef Drexler
2005-12-12 03:04:06 UTC
Hi all,
after a long wait, I've released another alpha version as usual at
http://www.ttdpatch.net/src/
This one has an amazing new feature by Steven Hoefel: trams! Enable them
with "trams on", load the new tram track graphics and build them. Then
wait for a grf set that actually defines trams... hopefully it shouldn't
take too long. Note that this is still a work in progress, and while most
things work, in particular level crossings with rail as well as bridges
and tunnels don't work entirely.
In other news there were a bunch of minor bug fixes and changes, such as
allowing vehicle lists to be sorted by the first destination, and allowing
trucks to go to non-stop bus stops (which can be built by attaching a bus
stop to a rail waypoint, and if you like removing the waypoint afterwards).
There may be one more alpha version this year depending on how things turn
out, and then I will probably start the beta process towards a new stable
release version in the new year.
Enjoy!
Josef
All changes in 2.0.1 alpha 68:
- prevent performance score from overflowing when it would be >255
- (devel) fixed reported numbers when search failed
- (devel) changed variables to new var{b,w,d} macro
- automatically pick cargo type for vehicle from refittability list if
default cargo type is not available
- by stevenh: fixed vehicle view window being scrollable
- by stevenh: added action D var 9E bit 0, enables desert revegetation
- enabled finnish translation again (accidentally left out of alpha 67)
- (devel) removed multi-climate scenariocargo and cargotypes arrays
- fixed grf error messages reporting wrong error sprite number
- added list of current text IDs to crash log
- initial support for UTF-8 texts, although currently only the existing
character set is supported
- prevent crash when attempting to display undefined text ID
- added sorting by first destination to vehicle list
- allow trucks to go to non-stop bus stops
- (devel) added player2 array to store additional player data in savegame
- actually save 2nd CC selection, and prepared for more colour schemes
- by stevenh: new switch "trams on" enables building tram and light rail
tracks and operation of trams
- by Csaba:
* (devel) added comments to newindu.asm
* various small bugfixes and optimizations in newindu.asm
* (devel) made the industry data block a ptrvar and made its data
arrays directly accessable
* now industry tiles have correct merged foundations similarly to
roads and rails
after a long wait, I've released another alpha version as usual at
http://www.ttdpatch.net/src/
This one has an amazing new feature by Steven Hoefel: trams! Enable them
with "trams on", load the new tram track graphics and build them. Then
wait for a grf set that actually defines trams... hopefully it shouldn't
take too long. Note that this is still a work in progress, and while most
things work, in particular level crossings with rail as well as bridges
and tunnels don't work entirely.
In other news there were a bunch of minor bug fixes and changes, such as
allowing vehicle lists to be sorted by the first destination, and allowing
trucks to go to non-stop bus stops (which can be built by attaching a bus
stop to a rail waypoint, and if you like removing the waypoint afterwards).
There may be one more alpha version this year depending on how things turn
out, and then I will probably start the beta process towards a new stable
release version in the new year.
Enjoy!
Josef
All changes in 2.0.1 alpha 68:
- prevent performance score from overflowing when it would be >255
- (devel) fixed reported numbers when search failed
- (devel) changed variables to new var{b,w,d} macro
- automatically pick cargo type for vehicle from refittability list if
default cargo type is not available
- by stevenh: fixed vehicle view window being scrollable
- by stevenh: added action D var 9E bit 0, enables desert revegetation
- enabled finnish translation again (accidentally left out of alpha 67)
- (devel) removed multi-climate scenariocargo and cargotypes arrays
- fixed grf error messages reporting wrong error sprite number
- added list of current text IDs to crash log
- initial support for UTF-8 texts, although currently only the existing
character set is supported
- prevent crash when attempting to display undefined text ID
- added sorting by first destination to vehicle list
- allow trucks to go to non-stop bus stops
- (devel) added player2 array to store additional player data in savegame
- actually save 2nd CC selection, and prepared for more colour schemes
- by stevenh: new switch "trams on" enables building tram and light rail
tracks and operation of trams
- by Csaba:
* (devel) added comments to newindu.asm
* various small bugfixes and optimizations in newindu.asm
* (devel) made the industry data block a ptrvar and made its data
arrays directly accessable
* now industry tiles have correct merged foundations similarly to
roads and rails
--
Josef Drexler | http://jdrexler.com/home/
---------------------------------+---------------------------------------
Please help Conserve Gravity | Email address is *valid*.
Play Chess, not Basketball. | Don't remove the "nospam" part.
Josef Drexler | http://jdrexler.com/home/
---------------------------------+---------------------------------------
Please help Conserve Gravity | Email address is *valid*.
Play Chess, not Basketball. | Don't remove the "nospam" part.